Caro-Kann

Main Line, MCO 13 col. 13-15, pg 177

Caro-Kann - Main Line

White

Black

1.

e4

c6

2.

d4

d5

3.

N-c3

dxe4

4.

Nxe4

N-d7

5.

B-c4

N(g)-f6

6.

N-g5

e6

7.

Q-e2

N-b6



Odd, but invigorating. The Caro-Kann is an open, asymetrical game, but is centered like Ruy Lopez or French, instead of following the side-side form of the Sicilian or Queen's Indian.

The Caro-Kann starts as if white is trying to force a Ruy Lopez while black is trying to force a Sicilian. It is also distinctive, with its six knight moves in the first seven moves of the game!

In spite of the odd setup, at the end of the posted moves we have a comfortable, dynamic opening for both black and white.




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